Animation: Unity

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animation itpnyu

Building my first environment in Unity after doing their standard tutorial.

Low frequency Perlin noise is used to transform a standard plane into something that looks similar to ocean groundswell. I’m using a Perlin noise generator and a shader from a workshop I attended ran by AV, an ITP alumni.

I’m also using the Unity post-processing stack to layer several camera effects such as depth of field, chromatic aberration, color correction, etc.